Southern Africa
Zimbabwe
The documented Zimbabwean form (Tsoro, Fuva, Imbwe) is played on four rows. Outer rows begin with two counters per pit; inner rows are empty. Players sow anticlockwise around their own two rows, with relay sowing, and capture the opposing column when finishing in an empty inner pit.
Setup
Four rows, usually eight pits per row. Two counters per outer pit; both inner rows empty. 32 counters in total on an 8-pit board.
Turn
Pick up every counter from one of your pits (with 2 or more), then sow them one per pit anticlockwise around your own two rows only.
Relay
If the final counter lands in a pit that already had counters, pick up everything from that pit and continue. Repeat until the final counter lands in a previously empty pit.
Capture
Capture only when finishing in your own empty inner pit and the opposite enemy inner pit is occupied. Capture that pit, then also capture the enemy outer pit in the same column.
Singletons
Cannot start a move from a 1-counter pit while any pit has 2+. When only singletons remain, a singleton may move only if its next pit is empty.
Win
Capture every counter on the opponent's side. (Most implementations also award the win when the opponent has no legal move.)
Rulesets
Standard Tsoro
Capture every opposing counter on a 4Γ8 board with relay sowing and column-paired captures.
Additional-Capture Tsoro
Standard Tsoro plus 1β3 additional opponent pits removed after each capture.
Re-entered-Capture Tsoro
Captured counters are immediately re-sown on your own side, potentially causing chains.
Misoro Tsoro
Two designated outer pits per side can stop a relay, allowing tactical stockpiles.
Misoro with Additional Captures
Combines Misoro pits with the agreed extra-pit captures rule.